- This event has passed.
Blood Bowl 1 day cup
29th October 2023 @ 10:00 am - 5:30 pm GMT
£10.00Cup rules are:
Entry is £10, capped at 16 players.
Items that you NEED to bring:
– Your Team of Miniatures. Each individual team member must be numbered so your opponent can differentiate your players at a glance. Numbers do not have to be on the model, but as a minimum be featured on the base. Models do NOT have to be painted and based.
– 3 copies of your team roster (one to hand in). Please do this in advance, not on the day so we don’t experience delays.
– D8, 2D6, D16 and a set of Block dice.
– 1 Board and at least 1 Dugout
Items that are RECOMENDED to bring:
– A copy of the most recent Blood Bowl Rule Book.
– All relevant Spike! Magazines associated with your team/rules
– A way of marking skills (elastic bands or something)
ELIGIABLE TEAMS
All of the teams available in the Current Blood Bowl Rulebook; including relevant White Dwarf or official publications like Spike! Magazine. Plus some non-official teams (please join the discord channel for more information. A document can be provided on request if not joining the discord channel), the non official teams have tiers and subject to the same tier packs as described below.
TEAM BUILD
Coaches have 1,200,000 gold with which to build their teams. All teams will be required to field at least 11 players, including Stars.
Coaches may include 0-1 Star Players as part of their team. Star Players from the Rulebook (and/or the Blood Bowl Compendiums) and from Spike! Magazines 1-9 will be allowed including any official erratas. The following star players are banned:
Bomber Dribblesnot
Deeproot Strongbranch
Griff Oberwald
Hakfl em Skuttlespike
Kreek ‘the Verminator’ Rustgouger
Morg ‘n’ Thorg
Star Players can be found in the official Rulebook and relevant Spike! Magazines.
The following Inducements are allowed:
0-1 Star Players
0-1 Bloodweiser Babes (10k maximum)
0-3 Bribes
0-1 Master Chef
0-2 Wandering Apothecaries
0-1 Igor (see Spike! Issue 04)
0-1 Assistant Coaches (10k maximum)
0-1 team mascot (30k maximum)
If you spend less than the 1.2M, you will not be entitled to Inducements on a game by game basis. (This means no buying inducements during the event, you buy inducements before the event starts. Inducements last all tournament.)
Note: In the Spike! Undead issue, Undead Coaches can raise opposing players from the dead, following the usual rules, but since this is a “resurrection” Tournament, teams revert to their starting rosters each round. Undead raised cannot therefore be carried from game to game. Apothecaries however, may be used as normal.
Skill Pack: After purchasing your team of 11 or more players (including Stars) and any Inducement options, you may add skills to your team, based on that team’s Player Improvements.
Teams have the following skill selections:
TIER 1 = Amazon, Chaos Dwarf, Dwarf, Dark Elf, High Elf, Lizardmen, Norse, Shambling Undead, Skaven, Underworld Denizens, Orcs, Wood Elf
+3 normal skills
THEN choose 1:
• Trade a normal skill to a double skill.
• Choose an extra normal skill, or
• Get +10.000 gp for team building.
TIER 2 = Black Orc, Chaos Chosen, Chaos Renegades, Elven Union, Human, Imperial Nobility, Khorne, Necromantic Horror, Nurgle, Old World Alliance, Tomb Kings, Vampire, Snotling
+3 normal skills
THEN choose 1:
• Choose 1 extra double skill.
• Choose 2 extra normal skills.
• Get +25.000 gp for team building.
TIER 3 = Goblin, Halfling, Ogre,
+4 normal skills and 1 double skill
THEN choose 1:
• Choose 2 extra normal skills.
• Get +25.000 gp for team building and choose an extra normal skill.
• Get +50.000 gp for team building.
Note: Star players may not be given additional skills and no player can add more than one skill (normal or double). There are no other limits to skill selection.
TOURNAMENT FORMAT
The tournament is played over 1 day and will use the ‘Exhibition Play’ rules (p101-103 of the official Rulebook). This means that each team remains unchanged throughout the day, no winnings, no SPP, injuries do not carry over. This event is a swiss style tournament. Players will be paired other players with the same game win records each round (after the 1st round where players will be paired randomly). Depending on the number of players, there will be either 3 or 4 rounds.
To stay on schedule, we ask that you play at a brisk pace with no time wasting please. To help with this we encourage the use of game timers. While it is of course up to you and your opponent to decide how strictly you wish to enforce the rule on turn time, we ask that you use a turn time of 3.5 minutes (210 seconds) as at least a guide so that games don’t fall behind. We will also not be using the Overtime Rules in the CRP: if a game is tied at the end of two halves, you will play 2 additional turns each, if the game is still tied then winner of that particular game will be decided by “Coaching record”. Each game will be measured at 2 hours long in order to allow time for a 15 minute break between games.
SCHEDULE
10:00 – Registration
10:30 – First Game
12:30 – Lunch Break
13:00 – Second Game
15:30 – Final Game
17:30 – Results and Prizes!
(may run overtime if there are enough players for 4 rounds)
SCORING
After each game you will record the game results on the results form. Please record the actual score in Touchdowns, and record any injuries and casualties.
“Coaching Record:” Any ties in the standings for any award will be broken by TD Difference, and finally by Casualty Difference. If a tie still remains, then we will apply the below tie-breaker points.
Scoring Tie Breakers
“Blowout:” Won by 2+TDs = +1
“So close:” Lost by only 1TD = +1
“Crushed:” Caused 4+ Cas from non-weapon “Block” actions = +1
These bonus points will NOT be added to your overall total, and will be used only to break ties.
Forfeits: Should your opponent for any reason be unable to play during the allotted time (ie must leave early or arrives more than 30 minutes late), you will be awarded a win. If your game has begun, record the score and casualties as of the time the game ended, and the winner will receive bonus TDs to bring the game to a 2-point lead for the winner. The Casualty record will not be changed.
Timeout: If your game cannot be completed within the 2 hour time limit, then the game will be decided based on its current score. Please use clocks to enforce the 3 and-a-half minute time limit, but if you feel that at any time your opponent is “stalling,” then please let us know.
The Final:
This tournament is obviously competitive, but the main point is for everyone to have fun! Each coach will have the opportunity to vote on which opponent deserves the Outstanding Sportsmanship award. After your last game you will select your favourite opponent from your games.
There will be prizes in the form of Store credit for 1st, 2nd and 3rd place, and for sportsmanship. The amount is dependant on number of players participating and will be announced on the day before the event kicks off.
Please join our discord group if you intend on playing to keep up with things. Invite code is HXKqTrJErg