D&D Keys from the Golden Vault

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Description

Pull off the Heist of a Lifetime

Risk it all for the thrill of pulling off the perfect heist. Keys from the Golden Vault contains thirteen exhilarating heist-themed adventures in which characters take on missions from a mysterious organization known as the Golden Vault.

Each adventure is designed for four to six characters of a particular level (spanning levels one to eleven) and can be played as an adrenaline-filled standalone adventure or as part of a larger campaign.

Jump Into Play with D&D Beyond

Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level!

Rival Crews & Masterful Plots

Keep your players on their toes with rival crews, shocking plot twists, and unexpected challenges. In addition to full maps to guide Dungeon Masters behind the scenes, each adventure also includes an in-world map for players featuring limited information.

With nothing more than a map as their guide, players can investigate their surroundings to gather invaluable intel or leap straight into action.

Remember, time is of the essence. They’ll need to sneak past security, evade deadly traps, and make their daring escape . . . before it’s too late.

High Stakes, Higher Thrills

Seek out legendary treasures, right ancient wrongs, and even journey to the bleak cliffside prison known as Revel’s End.

If you can accomplish your goals without getting caught, the glory—and rewards—will be yours for the taking.


New features:
  • Thirteen new stand-alone adventures spanning levels 1 to 11, each focused on a single heist.
  • Adventures can be set in any D&D or homebrew world and can be played as standalones or as part of an episodic campaign.
  • Introduces the Golden Vault as an in-world organization for which the player characters can work as heist operatives.
  • Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists.
  • Adventures emphasize player choice with each heist having multiple paths toward success.
  • Includes advice and detailed information for DMs running nontraditional adventures with high risks and huge rewards.

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